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Innovating Innovation with Game Changers, Presented by SAP
Thursday at 7 AM Pacific/10 AM Eastern
October 16th 2014: Gamification and Innovation: iWorker, Em’play’ee, and Col’laborer
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The buzz: Gamification.
Who in the workforce is driving the uptake of gamification in business? These ‘emPLAYees’ are Millennials. For them, work is about self-fulfillment, not just salary – and success is defined not by rank or seniority, but by personal matters. For your organization, gamification is not about serving managers and companies, it’s what interests employees. The silver lining: When games create an environment for creativity and innovation, everyone wins.
The experts speak.
Gopal RajGuru, Innovate+Grow: “Never tell people how to do things. Tell them what to do and they wil
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Thursday at 7 AM Pacific/10 AM Eastern Time on VoiceAmerica Business Channel
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Gopal RajGuru
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Gopal RajGuru, founder and Managing Director of Innovate+Grow Group (I+G) since 2000, is a sales educator, consultant, and university professor.
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Mario Herger
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Mario Herger is CEO, founder and partner of Enterprise Gamification Consultancy LLC, a strategic consulting group focused on gamification, innovation, social business, and intrapreneurship in the enterprise.
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Tonja Erismann
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Tonja Erismann currently heads the Global Service Innovation team at SAP. She has 15 years of emerging technology management and consulting background with leading global businesses. She’s a domain expert in managing innovation, with focus on creative and design methodologies, strategy design, business model transformation, incubation and governance. She has managed and led multiple innovation initiatives at SAP and with customers, in the areas of Intrapreneurship, Innovation culture, and technology incubation such as Digital, IOT, and Mobile.
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