At only 18 years old, Rasha Alqahanti, originally from Saudi Arabia, is developing a video game in the setting of Minecraft to help her peers learn about their anxiety and assess their mental health. Her video game specifically seeks to address the problems of stigma and inaccessibility that impede young teens from seeking out the mental health care they may need. The winner of a behavioral science award in the 2021 Regeneron International Science and Engineering Fair, an annual competition for high school students presented by the Society for Science in Washington, D.C., she began researching the award-winning project as a participant in the Saudi Arabian national STEM program for advanced students known as Mawhiba. Rasha is passionate about success and achievement and cannot imagine a day without a plan to achieve a new goal. Her passion is what drives her to learn more about various fields in response to a dislike of limiting her abilities to one specific area. With a fire in her soul that continues to push her further, Rasha seeks to make positive change for people around the world by leveraging her experience, leadership skills and knowledge.