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Next Steps Forward

Tuesday at 10 AM Pacific

November 9th 2021: Hope For the Future w/ Rasha Alqahtani

Eighteen year old Rasha Alqahanti sits down with Next Forward Host Chris Meek to speak about the video game software she is developing within the setting of the ever popular Minecraft game which she designed to help her peers learn about their anxiety and access mental health. Rasha - third place recipient of the 2021 Regeneron International Science and Engineering behavioral science award, Mawhiba alumni member, and public speaker - will provide an inside look into how the video game specifically seeks to address the problems of stigma and inaccessibility that impede young teens from seeking

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Rasha Alqahtani

At only 18 years old, Rasha Alqahanti, originally from Saudi Arabia, is developing a video game in the setting of Minecraft to help her peers learn about their anxiety and assess their mental health. Her video game specifically seeks to address the problems of stigma and inaccessibility that impede young teens from seeking out the mental health care they may need. The winner of a behavioral science award in the 2021 Regeneron International Science and Engineering Fair, an annual competition for high school students presented by the Society for Science in Washington, D.C., she began researching the award-winning project as a participant in the Saudi Arabian national STEM program for advanced
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https://www.voiceamerica.com/show/3964/next-steps-forward 29/03/2024 12:00 29/03/2024 01:00 Next Steps Forward https://www.voiceamerica.com/show/3964/next-steps-forward Eighteen year old Rasha Alqahanti sits down with Next Forward Host Chris Meek to speak about the video game software she is developing within the setting of the ever popular Minecraft game which she designed to help her peers learn about their anxiety and access mental health. Rasha - third place recipient of the 2021 Regeneron International Science and Engineering behavioral science award, Mawhiba alumni member, and public speaker - will provide an inside look into how the video game specifically seeks to address the problems of stigma and inaccessibility that impede young teens from seeking out the mental health care they may need. With a maturity beyond her years mixed with both intense passion and thoughtfulness, Rasha will provide her perspective on what it is like being a female in STEM, why she believes receiving a diagnosis is a crucial step for overall mental health and a glimpse into the anxiety that she experienced as a student trying to maintain an A+ status. This is a must listen not only for other teenagers who are also struggling with anxiety due to the demands and pressures of their education, but also women pursuing a career or already immersed in the world of STEM. VoiceAmerica | Talk Radio | Online Talk Radio studio@voiceamerica.com false DD/MM/YYYY Add to Calendar
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