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Coffee Break with Game-Changers, presented by SAP

Coffee Break with Game-Changers, presented by SAP

Wednesday at 8 AM Pacific/11 AM Eastern

May 21st 2014:Gamification: Serious Business – Part 2

The buzz: Game on! Games are an integral part of all societies. A formalized expression of play, games carry the ideas and behaviors of a culture through time to future generations (Wikipedia.org). But while we thought they it just for fun, the concept of games was maturing into a serious player in the diverse arenas of formal learning, job training, workplace productivity, sustainability, healthcare, advertising and sales. We’ve even heard that 70% of the top 2000 companies plan to use gamification by 2015. Not a believer yet? The experts speak. Prof. Ashok Ranchhod, Games Design Hub: “

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Featured Guests

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Prof. Ashok Ranchhod

Prof. Ashok Ranchhod, BSc., MSc., MBA, PhD, FCIM, works as a Reader in Marketing Communications at the Winchester School of Art, University of Southampton, and holds various Visiting Professorships and an Emeritus Chair at Southampton Solent University. In 2011 he completed his role as the Director of the Mudra Institute of Communications Ahmedabad (MICA), the top Communications School in India. He also completed the Management Leadership in Education Programme at Harvard University. Ashok also ran his own biotechnology company. He has published more than 60 papers and done consultancy work for major organizations. Currently, as the Director of the Games Design Hub, he leads a team of resear
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Gopal RajGuru

Gopal RajGuru is a sales educator, consultant, university professor, and the founder and Managing Director of Innovate+Grow Group since 2000. His passion is educating people – to help them fix problems, improve performance, and differentiate from competitors. Innovate+Grow Group provides consulting, coaching and training to help clients at each phase in their value chain, including optimizing their customer engagement model, and educating their sales teams to capture the value they create through more effective negotiation. Previously, Gopal led a team of consultants at PwC focused on year 2000 project management, optimization and audit. One global project he led involved assessing the year
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Philipp Herzig

Philipp Herzig is a researcher and developer at SAP, Germany. He holds a B.Sc. in Computer Science, M.Sc. in Information System Research, and is currently a Ph.D. candidate at the University of Technology Dresden and SAP. Philipp is the author or co-author of multiple publications and numerous patents across various domains, including gamification. In addition, he is now the content owner of SAP’s internal gamification trainings that have been passed by hundreds of employees worldwide. Formerly, Philipp worked for several IT companies, including IBM. When not doing ‘IT-related stuff’, he performs with several bands as guitarist, harp, and banjo player, and singer.
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https://www.voiceamerica.com/show/1981/coffee-break-with-game-changers-presented-by-sap 20/12/2017 08:00 20/12/2017 09:00 Coffee Break with Game-Changers, presented by SAP https://www.voiceamerica.com/show/1981/coffee-break-with-game-changers-presented-by-sap The buzz: Game on! Games are an integral part of all societies. A formalized expression of play, games carry the ideas and behaviors of a culture through time to future generations (Wikipedia.org). But while we thought they it just for fun, the concept of games was maturing into a serious player in the diverse arenas of formal learning, job training, workplace productivity, sustainability, healthcare, advertising and sales. We’ve even heard that 70% of the top 2000 companies plan to use gamification by 2015. Not a believer yet? The experts speak. Prof. Ashok Ranchhod, Games Design Hub: “If you don’t know where you are going, any road’ll take you there” (Alice in Wonderland). Gopal RajGuru, Innovate+Grow Group: “Let the (business) games begin!” Philipp Herzig, SAP: “Participants who went through a gamified (elearning) course are upset when they have to take a non-gamified training.” Join us for Gamification: Serious Business – Part 2 VoiceAmerica | Talk Radio | Online Talk Radio studio@voiceamerica.com false DD/MM/YYYY Add to Calendar
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